<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Motorradbiker-Forum - Suzuki GsxR]]></title>
		<link>https://motorradbiker.com/</link>
		<description><![CDATA[Motorradbiker-Forum - https://motorradbiker.com]]></description>
		<pubDate>Thu, 15 Oct 2026 13:38:40 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[U4GM: Arc Raiders Stella Montis Guide]]></title>
			<link>https://motorradbiker.com/showthread.php?tid=127</link>
			<pubDate>Tue, 18 Nov 2025 08:15:34 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://motorradbiker.com/member.php?action=profile&uid=0">1fuhd</a>]]></dc:creator>
			<guid isPermaLink="false">https://motorradbiker.com/showthread.php?tid=127</guid>
			<description><![CDATA[The Stella Montis map in Arc Raiders is one of the toughest but most rewarding areas added to the game. Set in a frozen mountain range far north of the usual Rust Belt zones, the map is a sealed research facility with a cold, oppressive atmosphere and a noticeable jump in enemy difficulty. Players entering this two-floor complex have to adjust to tighter hallways, environmental traps, and new threats like the melee-oriented Shredder ARC and the Matriarch boss hidden deeper inside. Runs here demand patience, teamwork, and a more deliberate approach to every fight <a href="https://www.u4gm.com/arc-raiders-boosting" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Boosting</a>.<br />
<br />
Stella Montis isn't open from the start. The entire community has to finish a global event called Breaking New Ground by donating crafting materials such as Metal Parts, Plastic, Fabric, Rubber Parts, and Chemicals. These are collected from raids on other maps and contribute to unlocking the new zone for everyone. Players also earn Merits during the event, which can later be exchanged for rewards. Even after the event ends, each player still needs to complete at least 24 rounds total to gain personal access to Stella Montis, so the entry requirement combines community progress with individual effort.<br />
<br />
Unlike most maps with large outdoor areas, Stella Montis is almost entirely indoors and spreads across two stacked layers. It includes a variety of rooms and sectors—Loading Bay, Lobby Metro, Sandbox, and Seed Vault on the lower floor, and areas like Assembly, Medical Research, Atrium, and Cultural Archives on the upper floor. Transit points, tight tunnels, and trap-filled corridors connect these sections. Players quickly learn to trigger traps from a distance with grenades or coordinate with teammates to cross hazard zones safely. Because of how narrow many rooms are, fights become more intense and more punishing, leaving very little room for mistakes.<br />
<br />
One of the biggest dangers inside Stella Montis is the Shredder ARC. It hits extremely hard at close range and roams many of the early rooms, forcing players to keep their distance and use choke points whenever possible. Shotguns, SMGs, and fast-handling weapons tend to work well here. Deeper in the facility waits the Matriarch, a major boss that demands teamwork and solid combat knowledge to bring down. Both enemies mark a clear step up in difficulty compared to content on other maps, but overcoming them rewards players with better loot and rare materials.<br />
<br />
Loot inside Stella Montis is concentrated in high-value pockets instead of scattered scrap, so the risk and reward are both higher. Weapon cases and rare containers spawn in known spots across both floors, usually guarded by aggressive ARCs. Clearing these areas often turns into fast, chaotic fights, and because the map funnels players into tight zones, it's common to run into other Raiders as well. This overlap between PvE and PvP makes every run unpredictable and adds tension to each push deeper into the facility.<br />
<br />
Finishing runs and participating in the global event grants Merits and plenty of XP, speeding up personal progression. Since the event is community-wide, players benefit from working together to unlock the map, while the personal round requirements ensure that only those with enough raid experience venture inside. Keeping track of event progress and choosing the most efficient run types helps make the most of each raid attempt <a href="https://www.u4gm.com/arc-raiders-coins" target="_blank" rel="noopener" class="mycode_url">Raider Tokens cheap</a>.<br />
<br />
Stella Montis is a harsh but exciting addition to Arc Raiders. Learning the layout, preparing for its hazards, and knowing how to handle the Shredder and Matriarch go a long way toward surviving its challenges. For players looking for harder content, better rewards, and a more intense style of gameplay, Stella Montis is a standout destination that delivers on all fronts.]]></description>
			<content:encoded><![CDATA[The Stella Montis map in Arc Raiders is one of the toughest but most rewarding areas added to the game. Set in a frozen mountain range far north of the usual Rust Belt zones, the map is a sealed research facility with a cold, oppressive atmosphere and a noticeable jump in enemy difficulty. Players entering this two-floor complex have to adjust to tighter hallways, environmental traps, and new threats like the melee-oriented Shredder ARC and the Matriarch boss hidden deeper inside. Runs here demand patience, teamwork, and a more deliberate approach to every fight <a href="https://www.u4gm.com/arc-raiders-boosting" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Boosting</a>.<br />
<br />
Stella Montis isn't open from the start. The entire community has to finish a global event called Breaking New Ground by donating crafting materials such as Metal Parts, Plastic, Fabric, Rubber Parts, and Chemicals. These are collected from raids on other maps and contribute to unlocking the new zone for everyone. Players also earn Merits during the event, which can later be exchanged for rewards. Even after the event ends, each player still needs to complete at least 24 rounds total to gain personal access to Stella Montis, so the entry requirement combines community progress with individual effort.<br />
<br />
Unlike most maps with large outdoor areas, Stella Montis is almost entirely indoors and spreads across two stacked layers. It includes a variety of rooms and sectors—Loading Bay, Lobby Metro, Sandbox, and Seed Vault on the lower floor, and areas like Assembly, Medical Research, Atrium, and Cultural Archives on the upper floor. Transit points, tight tunnels, and trap-filled corridors connect these sections. Players quickly learn to trigger traps from a distance with grenades or coordinate with teammates to cross hazard zones safely. Because of how narrow many rooms are, fights become more intense and more punishing, leaving very little room for mistakes.<br />
<br />
One of the biggest dangers inside Stella Montis is the Shredder ARC. It hits extremely hard at close range and roams many of the early rooms, forcing players to keep their distance and use choke points whenever possible. Shotguns, SMGs, and fast-handling weapons tend to work well here. Deeper in the facility waits the Matriarch, a major boss that demands teamwork and solid combat knowledge to bring down. Both enemies mark a clear step up in difficulty compared to content on other maps, but overcoming them rewards players with better loot and rare materials.<br />
<br />
Loot inside Stella Montis is concentrated in high-value pockets instead of scattered scrap, so the risk and reward are both higher. Weapon cases and rare containers spawn in known spots across both floors, usually guarded by aggressive ARCs. Clearing these areas often turns into fast, chaotic fights, and because the map funnels players into tight zones, it's common to run into other Raiders as well. This overlap between PvE and PvP makes every run unpredictable and adds tension to each push deeper into the facility.<br />
<br />
Finishing runs and participating in the global event grants Merits and plenty of XP, speeding up personal progression. Since the event is community-wide, players benefit from working together to unlock the map, while the personal round requirements ensure that only those with enough raid experience venture inside. Keeping track of event progress and choosing the most efficient run types helps make the most of each raid attempt <a href="https://www.u4gm.com/arc-raiders-coins" target="_blank" rel="noopener" class="mycode_url">Raider Tokens cheap</a>.<br />
<br />
Stella Montis is a harsh but exciting addition to Arc Raiders. Learning the layout, preparing for its hazards, and knowing how to handle the Shredder and Matriarch go a long way toward surviving its challenges. For players looking for harder content, better rewards, and a more intense style of gameplay, Stella Montis is a standout destination that delivers on all fronts.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[U4GM: PoE 3.27 Slayer Animist Dual Strike Build Guide]]></title>
			<link>https://motorradbiker.com/showthread.php?tid=126</link>
			<pubDate>Tue, 18 Nov 2025 08:13:52 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://motorradbiker.com/member.php?action=profile&uid=0">1fuhd</a>]]></dc:creator>
			<guid isPermaLink="false">https://motorradbiker.com/showthread.php?tid=126</guid>
			<description><![CDATA[The PoE 3.27 Slayer Animist Dual Strike is characterized as a powerful and versatile build which is suitable to the player that likes to play a fast and hard-hitting melee character. It combines the known life-sucking ability of the Slayer and the supportive nature of the Animist, which results in the creation of a flowing gameplay that is effective in clearing the map and destroying of the bosses. Dual Strike is an obvious choice in this configuration, as the speedy double-hit can be used to capitalize fully on the damage-based bonuses and leech of the Slayer, which makes the build both fast-striking and confident in the face of the most challenging bouts in the Keepers League <a href="https://www.u4gm.com/poe-currency" target="_blank" rel="noopener" class="mycode_url">PoE 1 Currency</a>.<br />
<br />
Fundamentally, the construct is based on dual wielding in order to maximize the mechanics of Dual Strike. Being equipped with two rapid weapons increases the rates of attacks, critical hits, and leeching- all vital in being able to survive whilst waging into close range combat. The ascendancy points of slayer on top of this can further enhance the effectiveness of leech as well as the power of attacks and criticals and also provide the popular execute effect on low-life monsters, thus accelerating the time it takes to kill a boss. The Animist effect is a way of uniting all of this in the form of minion support and additional elemental or physical damage, and this effect does not detract away the build to be more melee-centric.<br />
<br />
Developing the character typically entails choosing passive tree nodes which reinforce melee damage, dual wielding, leeching and simple survivability. To evade being one-shot during the leveling process, many players begin with accumulation of life. The shifts in the points towards the attack speed, crit chance, and crit multiplier tend to change as the character gets stronger as the damage per Dual Strike becomes more significant. This can be further enhanced with good jewels and smooth weapons, particularly those which provide a flat physical harm or additional elemental harm or increased speed of the attacks. This combination of high attack speed and high leech is constant, which contributes to the build staying aggressive and controlling the fight in the long term.<br />
<br />
Gear is an important factor in the distance that the build can travel. The setup is centered around two fast, high-damage weapons, which are supplemented by the life, resistances and melee damage items to complete the character. Often the accessories are aimed at accelerating the speed of attacks, damaging elements, or increasing leech rate. Some special items also work well with the kit of the Slayer, particularly that which assists in converting damage, or enhancing on-hit effects. The enchant and crafting attempts are usually focused on more crit chance, crit multiplier, and leech upgrades as they both scale well to late-game content.<br />
<br />
Dual Strike has a bunch of gems that augment its speedy, heavy-hitting manner of execution. Multistrike is frequently paired, and the attack is further complemented with quick succession and the skill is even more fluid. Melee Physical damage and brutality have great raw damage gains, with additional elemental gems such as cold or fire, contributing to overall DPS being pushed even higher due to the high hit rate of the build. Skills like Leap Slam or Dash make the character mobile in a fight and curses, like Vulnerability or Assassin Mark are frequently used to boost the damage. Animist minions add additional damage or control to make the build feel more complete and flexible to various kinds of encounters.<br />
<br />
The active movement and regular pressure has to do with playing this build well. Remaining on top of the target keeps leech rolling and proper use of movement skills can avoid boss mechanics without reducing the rate of damage. The construction is both playable and fun to build, as well as to play in groups, and in maps, endgame bosses, and the majority of league challenges. Its combination of speed, survivability, and scaling will be attractive to players interested in a melee-based build that feels powerful, but not too complicated.<br />
<br />
The Slayer Animist Dual Strike build in PoE 3.27 provides a pleasing experience of melee play with a special patina of the supporting factors of the Animist. The seamless and rewarding gameplay loop of its combination of quick attacks, high leech, powerful crits, and helpful minions makes it a joy to play <a href="https://www.u4gm.com/poe-currency" target="_blank" rel="noopener" class="mycode_url">PoE buy Currency</a>. The Build is comfortable at the Keepers League level, and the combination of gear, passives, and skill gems, makes the build a worthy contender to be considered by players interested in having a great melee outfit that can be helpful and enjoyable to use.]]></description>
			<content:encoded><![CDATA[The PoE 3.27 Slayer Animist Dual Strike is characterized as a powerful and versatile build which is suitable to the player that likes to play a fast and hard-hitting melee character. It combines the known life-sucking ability of the Slayer and the supportive nature of the Animist, which results in the creation of a flowing gameplay that is effective in clearing the map and destroying of the bosses. Dual Strike is an obvious choice in this configuration, as the speedy double-hit can be used to capitalize fully on the damage-based bonuses and leech of the Slayer, which makes the build both fast-striking and confident in the face of the most challenging bouts in the Keepers League <a href="https://www.u4gm.com/poe-currency" target="_blank" rel="noopener" class="mycode_url">PoE 1 Currency</a>.<br />
<br />
Fundamentally, the construct is based on dual wielding in order to maximize the mechanics of Dual Strike. Being equipped with two rapid weapons increases the rates of attacks, critical hits, and leeching- all vital in being able to survive whilst waging into close range combat. The ascendancy points of slayer on top of this can further enhance the effectiveness of leech as well as the power of attacks and criticals and also provide the popular execute effect on low-life monsters, thus accelerating the time it takes to kill a boss. The Animist effect is a way of uniting all of this in the form of minion support and additional elemental or physical damage, and this effect does not detract away the build to be more melee-centric.<br />
<br />
Developing the character typically entails choosing passive tree nodes which reinforce melee damage, dual wielding, leeching and simple survivability. To evade being one-shot during the leveling process, many players begin with accumulation of life. The shifts in the points towards the attack speed, crit chance, and crit multiplier tend to change as the character gets stronger as the damage per Dual Strike becomes more significant. This can be further enhanced with good jewels and smooth weapons, particularly those which provide a flat physical harm or additional elemental harm or increased speed of the attacks. This combination of high attack speed and high leech is constant, which contributes to the build staying aggressive and controlling the fight in the long term.<br />
<br />
Gear is an important factor in the distance that the build can travel. The setup is centered around two fast, high-damage weapons, which are supplemented by the life, resistances and melee damage items to complete the character. Often the accessories are aimed at accelerating the speed of attacks, damaging elements, or increasing leech rate. Some special items also work well with the kit of the Slayer, particularly that which assists in converting damage, or enhancing on-hit effects. The enchant and crafting attempts are usually focused on more crit chance, crit multiplier, and leech upgrades as they both scale well to late-game content.<br />
<br />
Dual Strike has a bunch of gems that augment its speedy, heavy-hitting manner of execution. Multistrike is frequently paired, and the attack is further complemented with quick succession and the skill is even more fluid. Melee Physical damage and brutality have great raw damage gains, with additional elemental gems such as cold or fire, contributing to overall DPS being pushed even higher due to the high hit rate of the build. Skills like Leap Slam or Dash make the character mobile in a fight and curses, like Vulnerability or Assassin Mark are frequently used to boost the damage. Animist minions add additional damage or control to make the build feel more complete and flexible to various kinds of encounters.<br />
<br />
The active movement and regular pressure has to do with playing this build well. Remaining on top of the target keeps leech rolling and proper use of movement skills can avoid boss mechanics without reducing the rate of damage. The construction is both playable and fun to build, as well as to play in groups, and in maps, endgame bosses, and the majority of league challenges. Its combination of speed, survivability, and scaling will be attractive to players interested in a melee-based build that feels powerful, but not too complicated.<br />
<br />
The Slayer Animist Dual Strike build in PoE 3.27 provides a pleasing experience of melee play with a special patina of the supporting factors of the Animist. The seamless and rewarding gameplay loop of its combination of quick attacks, high leech, powerful crits, and helpful minions makes it a joy to play <a href="https://www.u4gm.com/poe-currency" target="_blank" rel="noopener" class="mycode_url">PoE buy Currency</a>. The Build is comfortable at the Keepers League level, and the combination of gear, passives, and skill gems, makes the build a worthy contender to be considered by players interested in having a great melee outfit that can be helpful and enjoyable to use.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ungewöhnliches Problem]]></title>
			<link>https://motorradbiker.com/showthread.php?tid=53</link>
			<pubDate>Tue, 24 Mar 2020 12:50:05 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://motorradbiker.com/member.php?action=profile&uid=15">StVOnix</a>]]></dc:creator>
			<guid isPermaLink="false">https://motorradbiker.com/showthread.php?tid=53</guid>
			<description><![CDATA[Ich hatte letzten Herbst einen defekten Laderegler, der dann auch gleich LiMa und Batterie geschrottet hat. Regler und Bakterie neu, LiMa eine Gebrauchte. War auch alles gut, hat geladen, Spannung satt. Und dann hatte ich Öl auf dem Hinterreifen ...<br />
Kam vom Lichtmaschinendeckel. Gut, ich hatte die alte Dichtung mit Dirko fit gemacht, also eine Neue rein. Wieder Öl. Also mal sehen, wo das herkommt. Ich habe den Motor eine halbe Stunde laufen lassen, immer wieder mal Gas gegeben - nix. Dann habe ich mal etwa eine Minute 13.500 gedreht, und dann fing es an zu suppen. Aber nicht aus der Dichtung, sondern am Gummistöpsel für die Kabel. Und nicht etwa zwischen Stöpsel und Gehäuse, sondern direkt an den drei Kabeldurchführungen. Der Stöpsel ist einen Tick kleiner als der alte, darum drückt sich das Gummi nicht zusammen. Offenbar wurde die LiMa auch in anderen Modellen verbaut, die eine engere Durchführung haben. <br />
Ich habe zwar den alten Stöpsel schon von der alten LiMa abgebaut, aber um den anzubringen, müsste ich die Steckkontakte neu crimpen. Und dafür habe ich keine Crimpzange. Die Kabel werden so schon ordentlich warm, da möchte ich nicht noch eine schlechte Verbindung einbauen.<br />
Im Moment habe ich eine Stange heißkleber im Altöl stehen, um zu sehen, ob das Zeug quillt oder sich auflöst. Wenn nicht, werde ich einfach mal damit versuchen, das Ölgespritze abzuwehren. Geht ja nur um die drei kleinen Löchlein, wo die Kabel durchgehen.<br />
<br />
Gruß<br />
Rene]]></description>
			<content:encoded><![CDATA[Ich hatte letzten Herbst einen defekten Laderegler, der dann auch gleich LiMa und Batterie geschrottet hat. Regler und Bakterie neu, LiMa eine Gebrauchte. War auch alles gut, hat geladen, Spannung satt. Und dann hatte ich Öl auf dem Hinterreifen ...<br />
Kam vom Lichtmaschinendeckel. Gut, ich hatte die alte Dichtung mit Dirko fit gemacht, also eine Neue rein. Wieder Öl. Also mal sehen, wo das herkommt. Ich habe den Motor eine halbe Stunde laufen lassen, immer wieder mal Gas gegeben - nix. Dann habe ich mal etwa eine Minute 13.500 gedreht, und dann fing es an zu suppen. Aber nicht aus der Dichtung, sondern am Gummistöpsel für die Kabel. Und nicht etwa zwischen Stöpsel und Gehäuse, sondern direkt an den drei Kabeldurchführungen. Der Stöpsel ist einen Tick kleiner als der alte, darum drückt sich das Gummi nicht zusammen. Offenbar wurde die LiMa auch in anderen Modellen verbaut, die eine engere Durchführung haben. <br />
Ich habe zwar den alten Stöpsel schon von der alten LiMa abgebaut, aber um den anzubringen, müsste ich die Steckkontakte neu crimpen. Und dafür habe ich keine Crimpzange. Die Kabel werden so schon ordentlich warm, da möchte ich nicht noch eine schlechte Verbindung einbauen.<br />
Im Moment habe ich eine Stange heißkleber im Altöl stehen, um zu sehen, ob das Zeug quillt oder sich auflöst. Wenn nicht, werde ich einfach mal damit versuchen, das Ölgespritze abzuwehren. Geht ja nur um die drei kleinen Löchlein, wo die Kabel durchgehen.<br />
<br />
Gruß<br />
Rene]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hurra, Hurra, die Gixxer-Freaks sind da]]></title>
			<link>https://motorradbiker.com/showthread.php?tid=50</link>
			<pubDate>Tue, 18 Feb 2020 19:50:19 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://motorradbiker.com/member.php?action=profile&uid=15">StVOnix</a>]]></dc:creator>
			<guid isPermaLink="false">https://motorradbiker.com/showthread.php?tid=50</guid>
			<description><![CDATA[Yeah - hier bin ich. <img src="https://motorradbiker.com/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
Noch 11 Tage bis Saison-Anfang.]]></description>
			<content:encoded><![CDATA[Yeah - hier bin ich. <img src="https://motorradbiker.com/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
Noch 11 Tage bis Saison-Anfang.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Auspuffanlage für meine Oldtimer]]></title>
			<link>https://motorradbiker.com/showthread.php?tid=29</link>
			<pubDate>Thu, 16 May 2019 14:21:21 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://motorradbiker.com/member.php?action=profile&uid=6">Andy</a>]]></dc:creator>
			<guid isPermaLink="false">https://motorradbiker.com/showthread.php?tid=29</guid>
			<description><![CDATA[Da ich endlich etwas Zeit hatte meine schwarze FT mal wieder anzuschauen stellte ich mit erschrecken fest das Krümmer und Auspuff dem Rost zum Opfer fielen.<br />
<br />
Krümmer war nun nicht unbedingt das Problem da ich vor etlichen Jahren die Firma Leiro dazu brachte diesen im Sortiment aufzunehmen doch den Endtopf gab es nur über Ibäh Italien von MSR dachte ich.<br />
Tante Luise nahm den Endtopf im Programm auf und verlangt dafür stolze 260 Teuro.<br />
Ich hab ihn bestellt da ich noch Guthaben und Gutscheine hatte.<br />
Lieferzeit wenige Tage bis einige Wochen.<br />
Wie das Ding ausschaut, passt und klingt werde ich hier berichten.]]></description>
			<content:encoded><![CDATA[Da ich endlich etwas Zeit hatte meine schwarze FT mal wieder anzuschauen stellte ich mit erschrecken fest das Krümmer und Auspuff dem Rost zum Opfer fielen.<br />
<br />
Krümmer war nun nicht unbedingt das Problem da ich vor etlichen Jahren die Firma Leiro dazu brachte diesen im Sortiment aufzunehmen doch den Endtopf gab es nur über Ibäh Italien von MSR dachte ich.<br />
Tante Luise nahm den Endtopf im Programm auf und verlangt dafür stolze 260 Teuro.<br />
Ich hab ihn bestellt da ich noch Guthaben und Gutscheine hatte.<br />
Lieferzeit wenige Tage bis einige Wochen.<br />
Wie das Ding ausschaut, passt und klingt werde ich hier berichten.]]></content:encoded>
		</item>
	</channel>
</rss>